![]() ![]() If you didn't have enough duct tape, you wouldn't be able to combo the weapon right then and there, and would need to take the items back to a maintenance room where you could combo them for free. Comboing would take a determined amount of time and leave you vulnerable. Once you reached an early level somewhere between 5-10, you would unlock the ability to combo anywhere in the world. Maintenance rooms would exist and function like DR2. One way I thought they could do this, was to introduce a "duct tape" currency\material. But I also think comboing on the fly was a handy feature, but it needs to be balanced. I really liked the maintenance rooms in DR2, because even now I still enter them not knowing what's inside, usually 1-2 pairs of items enough for a couple combo weapons.
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